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Simuleye

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Devlog

  • Day&Night cycles + De-mixelisation.
    May 11, 2025 by 131-Z#scratch, #pixel, #platformer
    I've added a day and night cycle (Still kinda buggy) that allows for the scenery to change drastically. Unfortunately, due to the limitations of scratch, shader capabilities are limited. However, I wi... Continue reading
  • Simuleye prototype
    May 04, 2025 by 131-Z#scratch, #platformer
    I've uploaded a prototype for the test, SIMULEYE. Now it's still just a framework but it's something I intend to work on! Scratch is not the best thing to code with ngl... Continue reading
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Updated 19 days ago